Linggo, Enero 1, 2012

Lesson 1: Learning with Traditional Technology


Traditional education or back-to-basics refers to long-established customs found in schools that society has traditionally deemed appropriate. . Some forms of education reform promote the adoption of progressive education practices, a more holistic approach which focuses on individual students' needs and self-expression.

Depending on the context, the opposite of traditional education may be progressive education, modern education (the education approaches based on developmental psychology), or alternative education.

As beneficiaries of this scheme, which educational progressivist John Dewey described as being "imposed from above and from outside", the students are expected to docilely and obediently receive and believe these fixed answers. Teachers are the instruments by which this knowledge is communicated and these standards of behavior are enforced simple oral recitation

*"assignment-study-recitation-test",
*onrote memorization

elements of coercion on traditional education:

· use of corporal punishment
· inculcating the dominant religion and language
· separating students according to gender, race, and social class, as well as teaching different subjects to girls and boys.


reported by: ms. solosa and company.

Lesson 2: Evolution of Development of ICT in Education


Evolution and Development of ICT in Education

Some important changes are already  under way in education, due to ICT. Such changes are in the following:
A.       Teaching and Learning practice in institutions of any level (Schools, universities, etc.)
                -mathematics
                -language
                -all other subjects
B. New Teaching ideas, approaches and methodologies have being developed, relying on ICT
                -Distance Education
                -Home Schooling
                -Cross Curriculum
                -Virtual Reality
Four Major Phases in the History of Computer in Education
          Late 1970’s-early 1980’s: Programming, drill, and practice
          Late 1980’s-early 1990’s: Computer based training (CBT) with Multimedia
          Early 1990’s: Internet Based  Training (IBT)
          Late 1990’s-early 2000: e-Learning
          Late 2000: Social software + free and open content.
Late 1970’s-early 1980’s: Programming, drill, and practice
          “ATK”– Automated Data Processing
          Nokia MikroMikko- released by Nokia Corporation’s computer division Nokia Data from 1981 through 1978. MikroMikko was Nokia Data's attempt to enter the business computer market. They were especially designed for good ergonomy.
          The reason to teach programming was not to train programmers but the believe that it will develop students’ logics and math skills.

Late 1980’s-early 1990’s: Computer based training (CBT) with Multimedia
          It was said that students would learn if they could watch animations in colours, small video clips and then do the exercises.
          Golden era of CD-ROMs and multi media computers.

Early 1990’s: Internet Based  Training (IBT)
          The 3rd wave of using computer  in education came with the raise of the world wide web.
          The promoters of this new paradigm claimed that information changes so fast that one should update it almost everyday. And the solution: The Internet and Internet-based training.
          All you could do on the Internet that time was text  and pictures and some early experiments with animations, video and audio.
          The purpose and reason to promote this was the believe that it is cost-efficient as there were  no more travelling to training or absence from workplace.

Late 1990’s-early 2000: e-Learning
          The hype around e-learning is a kind of classical example of creating needs. Thousand of websites, articles and companies made it clear for all somehow related to education that this is something you must be involved.
          The IT managers  of thousands of educational institutions and organizations were asked by the educational experts to come up with e-Learning solutions and companies were happy to help the IT managers.
          The markets for e-learning courses and especially for Learning Management Systems (LMS) were created.
          The point of e-learning is to deliver courses for the students.
          Later on, the learning platform developers has become more aware that learning requires social activities among the learners themselves and the teacher.

Late 2000: Social software + free and open content.
          Blogs and wikis have already brought web back to its original idea: simple tool for your personal notes that are easily accessible and even editable.
          Such projects as the GNU-GPL, Creative Commons, Wikipedia and Open Courseware have shown that free content benefits all- and that people are willing to contribute to the common good.

References:



thanks to:
ms.encinares
ms.de vera
ms.trinidad
for making this lesson possible.